MoGraph
Motion Graphics and 3D Work
Motion graphics and 3D work gave me a way to solve visual problems that live-action footage could not handle on its own: titles, animated elements, large-format event screens, 3D assets, compliance visuals, game-adjacent media, and experimental studies in light, motion, and texture.
This work sits somewhere between design support and production infrastructure. Sometimes the job was to make a video feel complete. Sometimes it was to build a visual system for a live room. Sometimes it was simply to explore how movement, depth, and timing could make an idea easier to understand or harder to ignore.
Role
- Created titles, animated graphics, 3D elements, lighting, and rendered assets for client video projects.
- Designed motion compositions for large-format live event screens and ultrawide projection environments.
- Used Cinema 4D, After Effects, Final Cut Pro, Unreal Engine, RealFlow, and related tools across production contexts.
- Built experimental 3D studies to explore lighting, animation, shading, sound effectors, rendering, and timing.